AI:FollowPathSpeedStance
Strengths:Simple node, easy to use, easy to understand and find in a busy flowgraph.
Weaknesses: lacks options. Large node for one task.
Opportunities: Makes making a flowgraph easy when you only need one node.
Threats: Simple Node, limits functionality.
Loops: choose how many times the AI runs the path
Path_name: name of the path you chose for the AI to follow
run= : choose how fast the AI completes the path, i.e. walks/jogs/runs
Stance: The stance of the AI when he/she follows the path
Effect:SpawnParticleEffect
Strengths:Easy to use and understand if you haven't encountered it before.
Weaknesses: Cannot select the particle effect from a list, you have to copy the name externally and paste it in
Opportunities: Great for spawning a particle effect when needed, such as rain or weather at a specific time.
Threats: Scripts and particles are a little dodgy when opening and changing them. May get frustrating having to reload often.
Effect: This is where the user pastes in the name of the chosen particle effect.
Done-> : This is handy to loop back around so the particles keeps spawning and is not spawned only once.
Entity:GetPosEffect: This is where the user pastes in the name of the chosen particle effect.
Done-> : This is handy to loop back around so the particles keeps spawning and is not spawned only once.
The functionality of this node is similar to the Entity:EntityPos node but instead of triggering the output ports whenever any position information changes it only outputs when triggered to do so. The only input port is the ‘ Get ’ port, which when triggered outputs the according information on all output ports. In situations where a constant update is too expensive the Entityy:GetPos should be used instead of theEntityy:EntityPos node which continuously outputs on all ports when any position value changes.
(http://wiki.crymod.com/index.php/Sandbox_RefFlowgraphEntityNodes#Entity:GetPos)
Inputs
entityId
Used when changing the attached entity dynamically. Displays the name of the node.
Get
Used to trigger all output ports.
Outputs
Pos
Position of the entity is output on this port.
Rotate
Rotation of the entity is output on this port.
Scale
Scale of the entity is output on this port.
FwdDir
Direction of the Y axis of the entity is output on this port.
RightDir
Direction of the X axis of the entity is output on this port.
UpDir
Direction of the Z axis of the entity is output on this port.
Strengths:The main strength of this node is that it gets the given position of any entity at any time. Some operations such as this take many nodes to calculate. It is handy having it in one.
Weaknesses:-
Opportunities: This node is good for determining whether an entity or player is within a certain range of something. It can be used to trigger certain actions or events. It can be used in this experiment to trigger actions on lights and objects to support my porosity lens.
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